.PS # person.m4 gen_init divert(-1) `person( hght=expr;wdth=expr;fill="colorname") e.g. person(hght=1;fill="gray")' define(`person', `[ pushkeys_(`$1',hght:linewid;wdth:m4hght*2/5;fill:"black":N)dnl bodywid = m4wdth/2 bodyrad = bodywid/8 bodyht = (m4hght - bodywid - bodywid/16 + bodyrad*2)/2 tmplth = linethick; linethick = 0 Head: circle diam bodywid colored m4fill Body: box rad bodyrad ht bodyht wid bodywid colored m4fill \ with .n at Head.s+(0,-Head.diam/16) armwid = bodywid/3 Armleft: box wid armwid rad armwid/2 ht Body.ht-bodyrad colored m4fill \ with .w at Body.e + (armwid/2,0) Armright: box same with .e at Body.w + (-armwid/2,0) Legleft: box wid bodywid/2.5 rad armwid/2 ht Body.ht colored m4fill \ with .n at (Body.w,Body.s)+(bodywid/5,bodyrad*2) Legright: box same with .n at (Body.e,Body.s)+(-bodywid/5,bodyrad*2) linethick_(tmplth) popdef(`m4hght',`m4wdth',`m4fill') ]') divert(0)dnl linewid = 3*linewid movewid = 0.2 setrgb(0.54,0.81,0.94,babyblue) person(fill="babyblue") move person(wdth=linewid*3/4;fill="babyblue") move person(wdth=linewid;fill="babyblue") move person move resetrgb person(hght=1;fill="gray") line up linewid with .c at last [].e+(linewid/10,0) .PE