Module ib

The ib module contains properties and rules for building Interface Builder documents, storyboards, asset catalogs, and icon sets.

This module is only available on OS X and iOS.

General Properties

warnings

Type:bool
Default:true

Whether to print warnings when compiling. Does not apply to icon sets.

errors

Type:bool
Default:true

Whether to print warnings when compiling. Does not apply to icon sets.

notices

Type:bool
Default:true

Whether to print warnings when compiling. Does not apply to icon sets.

flags

Type:stringList
Default:undefined

Additional flags to pass to the underlying tool (ibtool, actool, iconutil).

Properties Specific to NIBs and Storyboards

ibtoolName

Type:string
Default:"ibtool"

Name of the ibtool binary used to compile NIBs and storyboards. This should not normally need to be changed.

ibtoolPath

Type:string
Default:ibtoolName

Directory where the ibtool binary is located. This should not normally need to be changed.

flatten

Type:bool
Default:true

Compiles XIBs and storyboards into flattened (non-wrapper) files. Set to false to preserve editability of the resulting nib and storyboard bundles in Interface Builder. This property should not normally need to be changed.

module

Type:string
Default:undefined

Sets the name of the module that the nib or storyboard is a part of. Requires Xcode 6 or newer.

autoActivateCustomFonts

Type:bool
Default:true

Instructs the ibtool compiler to add custom fonts to the application's Info.plist when compiling XIBs and storyboards, which will cause the fonts to activate upon application launch. Requires Xcode 6 or newer.

Properties Specific to Asset Catalogs

actoolName

Type:string
Default:"actool"

Name of the actool binary used to compile asset catalogs. This should not normally need to be changed.

actoolPath

Type:string
Default:actoolName

Directory where the actool binary is located. This should not normally need to be changed.

appIconName

Type:string
Default:undefined

Name of the resource in the asset catalog that will be used as the application's icon. Used to generate the partial Info.plist which will be merged into the resulting app. If this property is undefined, no application icon will be specified.

launchImageName

Type:string
Default:undefined

Name of the resource in the asset catalog that will be used as the application's launch image. Used to generate the partial Info.plist which will be merged into the resulting app. If this property is undefined, no launch image will be specified. Only applies to iOS applications.

compressPngs

Type:bool
Default:true

Whether to compress PNG image files when building asset catalogs.

Properties Specific to Icon Sets

iconutilName

Type:string
Default:"iconutil"

Name of the iconutil binary used to compile icon sets. This should not normally need to be changed.

iconutilPath

Type:string
Default:iconutilName

Directory where the iconutil binary is located. This should not normally need to be changed.